ddevery

Russia
On FACEIT since 2023 173 matches tracked 32 matches in 30 days
ELO ▼ 85
2,532
30-day peak: 2,632
Rank EU
#47,200
Russia #13,557 in Russia
Last updated:

How does ddevery play?

Rating 0.89 K/R 0.62 ADR 66.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 173 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.88−0.16 · Ø 1.04 better than 3%
Pistol kills per match 2.2
Knife kills 1 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 10.5%−3.1 pp · Ø 13.6% better than 1%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 8x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 64.9, Headshots at 59%
▼ Got worse
K/R −0.06, Rating −0.08, Win rate −16 pp, ELO −81

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.59 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
29 matches · 41% win rate
On Dust 2 −47 ELO
43 matches · 49% win rate
Between 18:00 and 24:00 −60 ELO, win rate 40%
On Fridays −25 ELO, win rate 42%

ddevery loses the most ELO on Anubis: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% right on the average
0.58 better than 1%
63.7 better than 1%
0.85 better than 2%
42% of 113 duels better than 7%
35% of 31 situations better than 40%
Dust 243
49% better than 36%
0.60 better than 2%
66.0 better than 1%
0.89 better than 5%
46% of 112 duels better than 19%
42% of 26 situations better than 58%
Anubis29
41% better than 12%
0.64 better than 6%
68.1 better than 2%
0.94 better than 14%
41% of 61 duels better than 5%
65% of 20 situations better than 94%
Ancient24
38% better than 9%
0.62 better than 4%
66.3 better than 1%
0.84 better than 2%
51% of 80 duels better than 44%
50% of 20 situations better than 77%
Nuke13
54% -
0.73 -
72.7 -
1.02-
58% of 33 duels -
50% of 6 situations -
Inferno7
71% -
0.62 -
64.4 -
0.90-
65% of 20 duels -
60% of 5 situations -
Cache4
75% -
0.56 -
64.6 -
0.83-
58% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddevery plays

Across 173 matches ddevery averages K/R 0.62, ADR 66.2 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 66.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 59% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 43 of 173 matches the rating was 1.10 or higher (25%), in 94 it was below 0.90. In 97 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. ddevery loses the most ELO on Anubis (−55 ELO, win rate 41%). Things go best in match 4 of the day (+25 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, −55 ELO. Got weaker: K/R −0.06, Rating −0.08, Win rate −16 pp, ELO −81. Unchanged in recent months: ADR at 64.9, Headshots at 59%. Last 30 days: 32 matches, win rate 47%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.