ddd_K3

Switzerland
On FACEIT since 2021 107 matches tracked 76 matches in 30 days
ELO ▲ 354
2,081
30-day peak: 2,081
Rank EU
#191,753
Switzerland #1,891 in Switzerland
Last updated:

How does ddd_K3 play?

Rating 1.09 K/R 0.80 ADR 87.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 107 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.1
Zeus kills2 in 107 matches
Knife kills 6 in 107 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 23x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ddd_K3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 66%
0.82 better than 83%
91.3 better than 91%
1.13 better than 80%
51% of 164 duels right on the average
47% of 15 situations better than 76%
Dust 225
56% better than 66%
0.78 better than 71%
85.7 better than 76%
1.06 better than 61%
48% of 131 duels better than 33%
33% of 18 situations better than 37%
Ancient16
69% better than 93%
0.85 better than 91%
91.8 better than 92%
1.15 better than 87%
56% of 93 duels better than 77%
43% of 7 situations better than 65%
Anubis13
38% -
0.70 -
75.8 -
0.98-
45% of 51 duels -
63% of 8 situations -
Inferno12
67% -
0.84 -
92.0 -
1.18-
48% of 60 duels -
43% of 7 situations -
Nuke4
75% -
0.78 -
91.0 -
1.02-
57% of 28 duels -
-
Cache3
0% -
0.55 -
61.0 -
0.74-
45% of 20 duels -
-
Vertigo3
33% -
0.80 -
84.6 -
1.01-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddd_K3 plays

Across 107 matches ddd_K3 averages K/R 0.80, ADR 87.4 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 87.4, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 48 of 107 matches the rating was 1.10 or higher (45%), in 33 it was below 0.90. In 107 matches with detailed stats: 23 4Ks and 1 ace. Things go best in match 1 of the day (+30 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +30 ELO. Last 30 days: 76 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.