ddarkk

USA
151 matches tracked 115 matches in 30 days
ELO ▼ 66
1,809
30-day peak: 2,035
Rank NA ▼ 3,282 places
#11,727
30 days · prev. #8,445 · best #8,445
Last updated:

How does ddarkk play?

Rating 0.98 K/R 0.71 ADR 78.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.7
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 19x 4K, 5 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether ddarkk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
24 matches · 58% win rate
On Dust 2 −21 ELO
37 matches · 49% win rate
In match 1 of the day +10 ELO
30 matches · 37% win rate

ddarkk loses the most ELO on Anubis: −24 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 41%
0.71 better than 39%
76.7 better than 30%
0.98 better than 38%
47% of 195 duels better than 29%
24% of 25 situations better than 13%
Dust 237
49% better than 46%
0.74 better than 55%
78.9 better than 44%
1.03 better than 54%
52% of 176 duels better than 58%
50% of 12 situations better than 81%
Anubis24
58% better than 73%
0.66 better than 16%
76.6 better than 29%
0.91 better than 15%
47% of 116 duels better than 27%
36% of 11 situations better than 46%
Ancient16
50% right on the average
0.72 better than 42%
79.0 better than 40%
0.98 better than 38%
47% of 72 duels better than 28%
43% of 7 situations better than 62%
Inferno13
69% -
0.82 -
91.1 -
1.14-
58% of 73 duels -
14% of 7 situations -
Cache10
50% -
0.65 -
72.8 -
0.86-
42% of 52 duels -
67% of 3 situations -
Nuke8
63% -
0.68 -
69.9 -
0.93-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddarkk plays

Across 151 matches ddarkk averages K/R 0.71, ADR 78.4 and a rating of 0.98. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 49 of 151 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 151 matches with detailed stats: 19 4Ks and 5 aces. ddarkk loses the most ELO on Anubis (−24 ELO, win rate 58%). Things go best on Mirage (+21 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, −28 ELO. Last 30 days: 115 matches, win rate 48%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.