dd0ktor38

Serbia
70 matches tracked 20 matches in 30 days
Last updated:

How does dd0ktor38 play?

Rating 1.13 (from 20 matches) K/R 0.77 ADR 87.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
AWPerEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Win rate +15 pp, ELO +351
= Stayed the same
ADR at 89.4
▼ Got worse
Headshots −11 pp

Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
22 matches · 55% win rate

dd0ktor38 loses the most ELO on Mirage: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 77%
0.79 better than 79%
89.3 better than 89%
1.12-
65% of 51 duels better than 98%
80% of 5 situations better than 99%
Mirage22
55% better than 68%
0.77 better than 71%
88.3 better than 87%
1.28-
62% of 21 duels better than 96%
0% of 3 situations better than 1%
Ancient8
75% -
0.75 -
87.2 -
1.00-
59% of 22 duels -
-
Inferno7
86% -
0.73 -
83.1 -
-
-
-
Nuke7
100% -
0.83 -
90.5 -
1.32-
60% of 5 duels -
0% of 1 situations -
Anubis4
25% -
0.61 -
76.3 -
0.79-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dd0ktor38 plays

Across 70 matches dd0ktor38 averages K/R 0.77 and ADR 87.5; the rating across the 20 rated matches is 1.13. Biggest strength: Opening duels won at 63%, better than 99% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 16.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 4 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. dd0ktor38 loses the most ELO on Mirage (−5 ELO, win rate 55%). Things go best in match 1 of the day (+199 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +199 ELO. Improved over the last three months: K/R +0.07, Win rate +15 pp, ELO +351. Got weaker: Headshots −11 pp. Unchanged in recent months: ADR at 89.4. Last 30 days: 20 matches, win rate 75%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.