dch999

Romania
On FACEIT since 2020 430 matches tracked 382 matches in 30 days
ELO ▲ 8
2,870
30-day peak: 3,213
Rank EU ▼ 8,460 places
#13,966
Romania #180 in Romania
30 days · prev. #5,506 · best #3,828
Last updated:

How does dch999 play?

Rating 1.01 K/R 0.73 ADR 79.5 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 430 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.1
Knife kills 7 in 430 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 85x 4K, 6 aces in 430 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether dch999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 430 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −227 ELO
46 matches · 41% win rate
On Ancient −141 ELO
81 matches · 42% win rate
Between 12:00 and 18:00 −60 ELO, win rate 46%
On Saturdays −294 ELO, win rate 33%

dch999 loses the most ELO on Anubis: −227 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Vertigo
  2. Most kills in a match: 52 · Mirage
  3. Highest rating in a match: 2.53 · Vertigo

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
57% better than 66%
0.74 better than 43%
80.3 better than 42%
1.03 better than 42%
47% of 817 duels better than 21%
49% of 68 situations better than 80%
Ancient81
42% better than 15%
0.68 better than 15%
73.8 better than 12%
0.92 better than 11%
46% of 443 duels better than 18%
41% of 29 situations better than 57%
Dust 269
54% right on the average
0.79 better than 67%
82.8 better than 55%
1.10 better than 62%
52% of 331 duels right on the average
39% of 28 situations better than 51%
Anubis46
41% better than 13%
0.73 better than 38%
78.9 better than 34%
0.98 better than 24%
45% of 240 duels better than 14%
44% of 16 situations better than 65%
Nuke26
58% better than 57%
0.72 better than 28%
80.5 better than 40%
0.95 better than 13%
46% of 162 duels better than 15%
14% of 7 situations better than 6%
Cache18
50% better than 30%
0.66 better than 7%
75.8 better than 13%
0.84 better than 1%
50% of 86 duels better than 27%
60% of 5 situations better than 89%
Inferno14
43% -
0.74 -
79.2 -
1.04-
42% of 55 duels -
29% of 7 situations -
Vertigo8
50% -
1.01 -
101.4 -
1.41-
51% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dch999 plays

Across 430 matches dch999 averages K/R 0.73, ADR 79.5 and a rating of 1.01. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 163 of 430 matches the rating was 1.10 or higher (38%), in 182 it was below 0.90. In 430 matches with detailed stats: 85 4Ks and 6 aces. dch999 loses the most ELO on Anubis (−227 ELO, win rate 41%). Things go best on Mirage (+85 ELO, win rate 57%). Last 30 days: 382 matches, win rate 51%, net ELO −414.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.