dcb

USA
58 matches tracked
ELO
1,954
Peak across the last 50 matches: 1,970
Rank NA ▼ 992 places
#8,746
30 days · prev. #7,754 · best #7,754
Last updated:

How does dcb play?

Rating 0.91 (from 35 matches) K/R 0.66 ADR 70.1 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 37% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.6
Knife kills 1 in 50 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 2x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.10, ADR +4.1
= Stayed the same
K/R at 0.67
▼ Got worse
Headshots −4 pp, Win rate −14 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Nuke
  2. Most kills in a match: 25 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
21% -
0.58 -
65.5 -
0.85-
37% of 43 duels -
29% of 7 situations -
Inferno11
64% -
0.65 -
69.6 -
0.94-
37% of 35 duels -
0% of 3 situations -
Cache8
63% -
0.62 -
67.7 -
0.76-
25% of 12 duels -
0% of 1 situations -
Nuke7
71% -
0.74 -
78.5 -
1.27-
47% of 15 duels -
-
Anubis4
50% -
0.67 -
66.9 -
1.01-
65% of 23 duels -
50% of 2 situations -
Overpass3
100% -
0.83 -
81.3 -
0.75-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dcb plays

Across 50 matches dcb averages K/R 0.66 and ADR 70.1; the rating across the 35 rated matches is 0.91. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 14.1 kills per match with 59% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 6 of 35 matches the rating was 1.10 or higher (17%), in 16 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Improved over the last three months: Rating +0.10, ADR +4.1. Got weaker: Headshots −4 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.67. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.