dazique

Samoa
On FACEIT since 2026 106 matches tracked 57 matches in 30 days
Last updated:

How does dazique play?

Rating 0.88 K/R 0.65 ADR 73.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.5
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 9x 4K, 0 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +79
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 74.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
52 matches · 38% win rate
In match 2 of the day −10 ELO
25 matches · 32% win rate

dazique loses the most ELO on Mirage: −37 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
38% better than 10%
0.61 better than 5%
70.8 better than 9%
0.83 better than 3%
43% of 223 duels better than 11%
25% of 20 situations better than 17%
Dust 220
45% better than 28%
0.70 better than 31%
77.6 better than 33%
0.94 better than 19%
53% of 117 duels better than 59%
33% of 6 situations better than 39%
Anubis12
75% -
0.67 -
73.5 -
0.94-
60% of 57 duels -
25% of 4 situations -
Ancient11
45% -
0.75 -
84.9 -
0.98-
59% of 68 duels -
17% of 6 situations -
Cache5
40% -
0.51 -
56.8 -
0.72-
23% of 13 duels -
-
Nuke5
40% -
0.75 -
78.0 -
1.02-
68% of 19 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dazique plays

Across 106 matches dazique averages K/R 0.65, ADR 73.7 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 52% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 26 of 106 matches the rating was 1.10 or higher (25%), in 59 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. dazique loses the most ELO on Mirage (−37 ELO, win rate 38%). Things go best from match 5 of the day (+26 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +26 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +79. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 74.0. Last 30 days: 57 matches, win rate 47%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.