dazgomann

Russia
On FACEIT since 2020 87 matches tracked 66 matches in 30 days
ELO ▼ 310
2,178
30-day peak: 2,488
Rank EU
#144,290
Russia #40,935 in Russia
Last updated:

How does dazgomann play?

Rating 0.93 K/R 0.66 ADR 74.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.6
Knife kills 2 in 87 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 11x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dazgomann is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +30 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 +5 ELO, win rate 32%

dazgomann loses the most ELO from match 5 of the day: +30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 33%
0.67 better than 20%
72.6 better than 14%
0.92 better than 17%
49% of 123 duels better than 40%
44% of 18 situations better than 67%
Dust 217
59% better than 76%
0.73 better than 45%
84.0 better than 65%
1.06 better than 60%
52% of 65 duels better than 54%
29% of 7 situations better than 27%
Ancient15
33% better than 5%
0.67 better than 15%
76.8 better than 25%
0.92 better than 14%
46% of 70 duels better than 21%
43% of 7 situations better than 62%
Anubis11
27% -
0.63 -
67.7 -
0.88-
54% of 39 duels -
0% of 2 situations -
Nuke7
57% -
0.68 -
77.3 -
0.99-
38% of 37 duels -
33% of 6 situations -
Cache4
0% -
0.51 -
50.3 -
0.71-
64% of 14 duels -
33% of 6 situations -
Inferno3
67% -
0.44 -
61.7 -
0.58-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dazgomann plays

Across 87 matches dazgomann averages K/R 0.66, ADR 74.0 and a rating of 0.93. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 24 of 87 matches the rating was 1.10 or higher (28%), in 45 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 0 aces. dazgomann loses the most ELO from match 5 of the day (+30 ELO, win rate 36%). Things go best on Mirage (+60 ELO, win rate 47%). Last 30 days: 66 matches, win rate 41%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.