days3I

Ukraine
137 matches tracked
Last updated:

How does days3I play?

Rating 1.06 K/R 0.81 ADR 89.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
EntryMulti-killsDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 98%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 3.1
Knife kills 1 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (12.9%).

2K rounds 15.8%+2.9 pp · Ø 12.9% better than 97%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 29x 4K, 2 aces in 108 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 5%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.1, Headshots +2 pp, ELO +94
= Stayed the same
Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.74). Well above the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −20 ELO
22 matches · 41% win rate

days3I loses the most ELO in match 2 of the day: −20 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
60% better than 83%
0.81 better than 89%
90.0 better than 93%
1.05 better than 74%
56% of 361 duels better than 83%
31% of 16 situations better than 32%
Dust 229
45% better than 32%
0.81 better than 90%
87.2 better than 87%
1.06 better than 74%
51% of 154 duels better than 55%
27% of 11 situations better than 21%
Anubis20
25% better than 1%
0.78 better than 80%
84.9 better than 79%
1.02 better than 60%
58% of 118 duels better than 87%
8% of 13 situations better than 3%
Ancient16
44% better than 26%
0.83 better than 90%
94.9 better than 98%
1.09 better than 81%
52% of 121 duels better than 62%
33% of 6 situations better than 38%
Inferno12
50% -
0.76 -
86.3 -
1.00-
51% of 69 duels -
50% of 2 situations -
Nuke9
33% -
0.94 -
94.0 -
1.23-
60% of 58 duels -
33% of 9 situations -
Cache7
57% -
0.80 -
93.5 -
1.12-
47% of 53 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How days3I plays

Across 137 matches days3I averages K/R 0.81, ADR 89.4 and a rating of 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 17.9 kills per match with 59% headshots. The strongest map is Mirage with a 60% win rate in 43 matches. In 58 of 137 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 108 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. days3I loses the most ELO in match 2 of the day (−20 ELO, win rate 41%). Things go best on Dust 2 (+25 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.1, Headshots +2 pp, ELO +94. Unchanged in recent months: Win rate at 47%. Last 30 days: 4 matches, win rate 25%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.