dayk0

Syria
On FACEIT since 2019 323 matches tracked 82 matches in 30 days
Last updated:

How does dayk0 play?

Rating 1.01 K/R 0.74 ADR 82.2 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 7 aces in 265 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 82.2, ELO at 2,110
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
126 matches · 53% win rate
On Cache −56 ELO
33 matches · 36% win rate
Between 18:00 and 24:00 −167 ELO, win rate 46%
On Saturdays +7 ELO, win rate 38%

dayk0 loses the most ELO on Dust 2: −73 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
53% better than 56%
0.73 better than 45%
81.8 better than 54%
1.02 better than 46%
51% of 476 duels right on the average
42% of 67 situations better than 63%
Ancient50
56% better than 62%
0.73 better than 43%
80.6 better than 45%
0.97 better than 29%
48% of 235 duels better than 33%
45% of 33 situations better than 69%
Inferno42
55% better than 56%
0.76 better than 67%
83.7 better than 64%
1.03 right on the average
58% of 144 duels better than 80%
29% of 17 situations better than 28%
Cache33
36% -
0.72 -
79.3 -
0.95-
50% of 137 duels -
36% of 14 situations -
Anubis32
38% better than 11%
0.72 better than 41%
82.8 better than 61%
0.96 better than 25%
47% of 126 duels better than 25%
38% of 24 situations right on the average
Nuke28
68% better than 89%
0.80 better than 65%
84.7 better than 59%
1.10 better than 62%
49% of 117 duels better than 30%
23% of 13 situations better than 13%
Mirage12
25% -
0.76 -
89.1 -
1.00-
50% of 90 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dayk0 plays

Across 323 matches dayk0 averages K/R 0.74, ADR 82.2 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Nuke with a 68% win rate in 28 matches. In 118 of 323 matches the rating was 1.10 or higher (37%), in 133 it was below 0.90. In 265 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. dayk0 loses the most ELO on Dust 2 (−73 ELO, win rate 53%). Things go best on Nuke (+154 ELO, win rate 68%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 82.2, ELO at 2,110. Last 30 days: 82 matches, win rate 45%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.