dayingL

Hungary
On FACEIT since 2017 56 matches tracked 35 matches in 30 days
Last updated:

How does dayingL play?

Rating 1.19 K/R 0.84 ADR 89.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 56 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 3.1
Knife kills 1 in 56 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dayingL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −1 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
69% better than 95%
0.87 better than 93%
94.2 better than 95%
1.21 better than 92%
58% of 77 duels better than 84%
21% of 14 situations better than 11%
Mirage12
75% -
0.83 -
92.0 -
1.15-
68% of 68 duels -
20% of 10 situations -
Ancient6
33% -
0.80 -
86.4 -
1.11-
46% of 26 duels -
33% of 6 situations -
Anubis6
67% -
0.88 -
84.3 -
1.28-
54% of 24 duels -
44% of 9 situations -
Cache4
75% -
0.76 -
79.5 -
1.12-
71% of 17 duels -
50% of 2 situations -
Nuke4
50% -
0.95 -
96.2 -
1.37-
63% of 8 duels -
-
Inferno3
67% -
0.98 -
104.9 -
1.40-
64% of 14 duels -
0% of 1 situations -
Train3
67% -
0.77 -
83.9 -
1.15-
62% of 13 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dayingL plays

Across 56 matches dayingL averages K/R 0.84, ADR 89.6 and a rating of 1.19. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 32% headshots. The strongest map is Mirage with a 75% win rate in 12 matches. In 34 of 56 matches the rating was 1.10 or higher (61%), in 15 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 35 matches, win rate 71%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.