daybreak_06

China
On FACEIT since 2024 69 matches tracked 28 matches in 30 days
Last updated:
Next update possible in 47m 43s

How does daybreak_06 play?

Rating 1.03 (from 48 matches) K/R 0.75 ADR 86.2 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 1 in 69 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 9x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, ADR at 85.4
▼ Got worse
Win rate −25 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
27 matches · 48% win rate

daybreak_06 loses the most ELO in match 1 of the day: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Mirage
  3. Most kills in a match: 27 · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 54%
0.82 better than 80%
95.9 better than 95%
1.23-
49% of 68 duels better than 36%
67% of 3 situations better than 97%
Dust 213
54% -
0.75 -
88.1 -
1.07-
61% of 61 duels -
33% of 3 situations -
Ancient12
50% -
0.66 -
73.3 -
0.86-
44% of 43 duels -
33% of 3 situations -
Anubis10
70% -
0.68 -
76.8 -
0.75-
35% of 40 duels -
-
Inferno10
40% -
0.71 -
81.9 -
0.92-
46% of 41 duels -
60% of 5 situations -
Cache3
67% -
1.03 -
108.7 -
1.48-
75% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daybreak_06 plays

Across 69 matches daybreak_06 averages K/R 0.75 and ADR 86.2; the rating across the 48 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 20 of 48 matches the rating was 1.10 or higher (42%), in 16 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. daybreak_06 loses the most ELO in match 1 of the day (−50 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −25 pp. Unchanged in recent months: K/R at 0.75, ADR at 85.4. Last 30 days: 28 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.