dayaaa

Sweden
On FACEIT since 2021 274 matches tracked 67 matches in 30 days
ELO ▼ 131
3,184
30-day peak: 3,417
Rank EU ▲ 691 places
#3,600 #115 in SE
30 days · before #4,291 · best #3,567
Last updated:

How does dayaaa play?

Rating 1.07 (from 92 matches) K/R 0.74 ADR 80.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 1%−10 pp better than 6%
K/D 1.030.00 level
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 41x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 1.9−2.2 better than 3%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.8, Win rate at 51%
▼ Got worse
Headshots −2 pp, ELO −178

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75).

Patterns

From the last 273 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −150 ELO
34 matches · 44% wins
In match 1 of the day −42 ELO
50 matches · 44% wins

dayaaa loses the most ELO on Ancient: −150 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
54% better than 58%
0.77 better than 62%
82.2 better than 57%
1.07 better than 59%
51% of 605 duels better than 47%
34% of 47 situations better than 38%
Dust 261
48% better than 36%
0.75 better than 56%
80.9 level
1.10 better than 68%
49% of 269 duels better than 37%
52% of 25 situations better than 84%
Ancient34
44% better than 20%
0.66 better than 12%
73.6 better than 12%
1.10–
45% of 145 duels better than 16%
54% of 13 situations better than 86%
Anubis31
58% better than 70%
0.75 better than 55%
84.2 better than 66%
1.00–
57% of 187 duels better than 80%
30% of 10 situations better than 31%
Nuke24
46% better than 16%
0.69 better than 19%
76.8 better than 23%
1.00–
44% of 100 duels better than 13%
63% of 8 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How dayaaa plays

Across 273 matches dayaaa averages K/R 0.74 and ADR 80.7; the rating across the 92 rated matches is 1.07. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 1.9. That is better than only 3% of players on level 10. On average 15.9 kills per match, 64% of them headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 41 of 92 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 215 matches with detailed stats: 41 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. dayaaa loses the most ELO on Ancient (−150 ELO, win rate 44%). Things go best in match 2 of the day (+248 ELO, win rate 62%). Got weaker: Headshots −2 pp, ELO −178. Unchanged in recent months: K/R at 0.74, ADR at 80.8, Win rate at 51%. Last 30 days: 67 matches, win rate 48%, ELO balance +239.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.