daxmout

Ukraine
On FACEIT since 2015 100 matches tracked 40 matches in 30 days
ELO ▼ 132
2,060
30-day peak: 2,192
Rank EU
#203,374
Ukraine #8,178 in Ukraine
Last updated:

How does daxmout play?

Rating 1.07 K/R 0.76 ADR 80.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.7
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +10.9, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −182

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
22 matches · 36% win rate
On Anubis −25 ELO
26 matches · 50% win rate
From match 5 of the day ±0 ELO
21 matches · 38% win rate

daxmout loses the most ELO on Ancient: −30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
50% better than 43%
0.85 better than 93%
86.0 better than 78%
1.21 better than 94%
61% of 99 duels better than 94%
50% of 16 situations better than 80%
Mirage26
46% better than 30%
0.81 better than 81%
84.6 better than 71%
1.12 better than 79%
60% of 129 duels better than 93%
40% of 20 situations better than 55%
Ancient22
36% better than 7%
0.65 better than 10%
75.5 better than 19%
0.89 better than 8%
49% of 84 duels better than 38%
20% of 10 situations better than 10%
Dust 213
69% -
0.76 -
79.4 -
1.14-
63% of 52 duels -
29% of 7 situations -
Cache4
25% -
0.52 -
54.3 -
0.68-
33% of 12 duels -
-
Nuke3
33% -
0.93 -
99.5 -
1.22-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daxmout plays

Across 100 matches daxmout averages K/R 0.76, ADR 80.6 and a rating of 1.07. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 71 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. daxmout loses the most ELO on Ancient (−30 ELO, win rate 36%). Things go best on Mirage (+1 ELO, win rate 46%). Improved over the last three months: K/R +0.10, Rating +0.15, ADR +10.9, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −182. Last 30 days: 40 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.