dawid_jasper

Poland
On FACEIT since 2019 224 matches tracked 102 matches in 30 days
ELO ▲ 28
2,128
30-day peak: 2,447
Rank EU
#170,673
Poland #9,502 in Poland
Last updated:

How does dawid_jasper play?

Rating 0.98 K/R 0.70 ADR 76.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.7
Knife kills 3 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 30x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +168
= Stayed the same
K/R at 0.69, Rating at 0.97
▼ Got worse
ADR −6.7, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
39 matches · 41% win rate
On Dust 2 −29 ELO
37 matches · 51% win rate
Between 0:00 and 6:00 +75 ELO, win rate 43%
On Mondays +43 ELO, win rate 42%

dawid_jasper loses the most ELO on Anubis: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% better than 45%
0.70 better than 30%
75.3 better than 22%
0.99 better than 36%
50% of 266 duels better than 43%
27% of 45 situations better than 22%
Ancient46
57% better than 70%
0.66 better than 14%
73.7 better than 13%
0.94 better than 22%
53% of 167 duels better than 59%
47% of 38 situations better than 72%
Anubis39
41% better than 20%
0.72 better than 42%
81.1 better than 53%
0.98 better than 36%
47% of 169 duels better than 25%
41% of 22 situations better than 58%
Dust 237
51% better than 54%
0.68 better than 23%
71.2 better than 8%
0.98 better than 35%
49% of 152 duels better than 38%
35% of 23 situations better than 45%
Cache28
57% -
0.75 -
82.0 -
1.06-
49% of 127 duels -
40% of 15 situations -
Inferno6
50% -
0.67 -
77.8 -
0.95-
43% of 23 duels -
67% of 3 situations -
Nuke6
50% -
0.67 -
71.7 -
0.93-
49% of 35 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dawid_jasper plays

Across 224 matches dawid_jasper averages K/R 0.70, ADR 76.1 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 60% headshots. The strongest map is Ancient with a 57% win rate in 46 matches. In 67 of 224 matches the rating was 1.10 or higher (30%), in 92 it was below 0.90. In 167 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. dawid_jasper loses the most ELO on Anubis (−30 ELO, win rate 41%). Things go best on Mirage (+31 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, ELO +168. Got weaker: ADR −6.7, Win rate −15 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97. Last 30 days: 102 matches, win rate 49%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.