daweensefly

South Korea
On FACEIT since 2023 310 matches tracked 107 matches in 30 days
ELO ▼ 158
2,240
30-day peak: 2,428
Rank EU
#120,067
South Korea #1,709 in South Korea
Last updated:

How does daweensefly play?

Rating 1.12 (from 307 matches) K/R 0.80 ADR 86.3 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Knife kills 4 in 310 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 37x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ELO +172
= Stayed the same
Rating at 1.13, ADR at 87.2, Headshots at 51%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
49 matches · 43% win rate
Between 12:00 and 18:00 −78 ELO, win rate 44%
On Fridays −78 ELO, win rate 43%

daweensefly loses the most ELO on Anubis: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
60% better than 81%
0.83 better than 86%
91.2 better than 91%
1.17 better than 88%
56% of 512 duels better than 79%
37% of 51 situations better than 47%
Ancient59
54% better than 57%
0.81 better than 79%
86.8 better than 76%
1.13 better than 81%
56% of 274 duels better than 75%
28% of 29 situations better than 24%
Dust 259
49% better than 40%
0.78 better than 70%
82.9 better than 59%
1.10 better than 72%
54% of 276 duels better than 64%
33% of 24 situations better than 39%
Anubis49
43% better than 21%
0.78 better than 71%
87.4 better than 84%
1.08 better than 67%
58% of 193 duels better than 85%
47% of 19 situations better than 74%
Inferno22
41% better than 17%
0.77 better than 71%
78.7 better than 40%
1.11 better than 75%
45% of 87 duels better than 13%
18% of 11 situations better than 11%
Nuke12
50% -
0.70 -
73.3 -
0.97-
50% of 26 duels -
60% of 5 situations -
Cache9
22% -
0.70 -
73.8 -
0.93-
35% of 34 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daweensefly plays

Across 310 matches daweensefly averages K/R 0.80 and ADR 86.3; the rating across the 307 rated matches is 1.12. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 98 matches. In 151 of 307 matches the rating was 1.10 or higher (49%), in 92 it was below 0.90. In 210 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. daweensefly loses the most ELO on Anubis (−81 ELO, win rate 43%). Things go best on Ancient (+94 ELO, win rate 54%). Improved over the last three months: K/R +0.04, ELO +172. Unchanged in recent months: Rating at 1.13, ADR at 87.2, Headshots at 51%, Win rate at 51%. Last 30 days: 107 matches, win rate 47%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.