davr999

Norway
On FACEIT since 2024 340 matches tracked 125 matches in 30 days
Last updated:

How does davr999 play?

Rating 1.04 K/R 0.74 ADR 79.8 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Knife kills 8 in 340 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 52x 4K, 5 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ELO +63
= Stayed the same
K/R at 0.74, ADR at 80.0, Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
36 matches · 61% win rate
On Ancient −47 ELO
50 matches · 50% win rate
Between 12:00 and 18:00 +143 ELO, win rate 45%
On Tuesdays −7 ELO, win rate 40%

davr999 loses the most ELO on Nuke: −56 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.79 · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 44%
0.72 better than 37%
78.5 better than 36%
0.98 better than 28%
54% of 364 duels better than 63%
42% of 48 situations better than 60%
Dust 287
53% right on the average
0.72 better than 36%
77.2 better than 28%
1.03 better than 43%
49% of 344 duels better than 34%
41% of 34 situations better than 59%
Ancient50
50% better than 39%
0.82 better than 79%
85.1 better than 62%
1.15 better than 80%
54% of 210 duels better than 59%
23% of 26 situations better than 15%
Nuke36
61% better than 70%
0.72 better than 29%
78.6 better than 30%
1.01 better than 34%
50% of 132 duels better than 36%
31% of 26 situations better than 27%
Inferno32
56% better than 43%
0.76 better than 49%
84.2 better than 48%
1.08 better than 46%
52% of 144 duels better than 32%
30% of 23 situations better than 26%
Anubis31
35% better than 7%
0.70 better than 26%
77.5 better than 29%
0.99 better than 30%
53% of 126 duels better than 55%
44% of 18 situations better than 63%
Cache8
13% -
0.70 -
78.6 -
0.95-
43% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How davr999 plays

Across 340 matches davr999 averages K/R 0.74, ADR 79.8 and a rating of 1.04. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 36 matches. In 135 of 340 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 298 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. davr999 loses the most ELO on Nuke (−56 ELO, win rate 61%). Things go best on Inferno (+83 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, −60 ELO. Improved over the last three months: Rating +0.05, ELO +63. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.0, Win rate at 51%. Last 30 days: 125 matches, win rate 48%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.