davimasek

Czech Republic
On FACEIT since 2022 161 matches tracked 38 matches in 30 days
ELO ▼ 90
2,510
30-day peak: 2,626
Rank EU
#51,286
Czech Republic #433 in Czech Republic
Last updated:

How does davimasek play?

Rating 1.07 K/R 0.76 ADR 80.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 161 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.1
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 26x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.5
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
21 matches · 33% win rate
On Mirage −22 ELO
47 matches · 53% win rate
On Fridays +25 ELO, win rate 38%

davimasek loses the most ELO on Anubis: −98 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% right on the average
0.73 better than 42%
80.8 better than 47%
1.05 right on the average
50% of 129 duels better than 39%
39% of 28 situations right on the average
Dust 229
55% better than 57%
0.73 better than 41%
78.7 better than 35%
1.03 better than 43%
48% of 83 duels better than 29%
50% of 16 situations better than 82%
Ancient25
52% better than 45%
0.78 better than 60%
79.9 better than 36%
1.09 better than 62%
63% of 68 duels better than 95%
33% of 15 situations better than 37%
Anubis21
33% better than 5%
0.74 better than 46%
80.3 better than 43%
1.05 right on the average
54% of 54 duels better than 61%
60% of 10 situations better than 91%
Cache13
62% -
0.86 -
89.2 -
1.23-
47% of 45 duels -
40% of 10 situations -
Inferno13
69% -
0.72 -
78.5 -
1.03-
50% of 38 duels -
78% of 9 situations -
Nuke10
60% -
0.77 -
78.9 -
1.01-
45% of 31 duels -
57% of 7 situations -
Vertigo3
100% -
1.10 -
90.5 -
1.60-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How davimasek plays

Across 161 matches davimasek averages K/R 0.76, ADR 80.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 70 of 161 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 139 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. davimasek loses the most ELO on Anubis (−98 ELO, win rate 33%). Things go best on Dust 2 (+50 ELO, win rate 55%). Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.5. Last 30 days: 38 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.