davidbunn

Romania
On FACEIT since 2022 284 matches tracked 53 matches in 30 days
ELO ▲ 39
2,215
30-day peak: 2,340
Rank EU
#129,246
Romania #1,569 in Romania
Last updated:

How does davidbunn play?

Rating 1.01 K/R 0.72 ADR 82.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.8
Knife kills 2 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 42x 4K, 5 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.72, ADR at 83.1, Win rate at 50%, ELO at 2,240
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
92 matches · 50% win rate
On Anubis −30 ELO
51 matches · 51% win rate
On Wednesdays −5 ELO, win rate 33%

davidbunn loses the most ELO on Mirage: −113 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% right on the average
0.71 better than 36%
83.0 better than 63%
1.01 better than 45%
54% of 350 duels better than 67%
28% of 58 situations better than 21%
Dust 261
52% right on the average
0.74 right on the average
84.2 better than 70%
1.07 better than 64%
56% of 259 duels better than 75%
33% of 51 situations better than 37%
Anubis51
51% better than 52%
0.74 right on the average
84.9 better than 73%
1.01 better than 44%
54% of 203 duels better than 65%
19% of 32 situations better than 11%
Ancient38
42% better than 20%
0.70 better than 29%
80.2 better than 43%
0.98 better than 32%
47% of 146 duels better than 26%
28% of 32 situations better than 27%
Inferno26
50% better than 37%
0.66 better than 13%
78.0 better than 29%
0.97 better than 21%
40% of 103 duels better than 2%
30% of 27 situations better than 25%
Cache9
56% -
0.73 -
83.1 -
1.01-
51% of 41 duels -
25% of 8 situations -
Nuke4
25% -
0.76 -
82.9 -
1.11-
52% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How davidbunn plays

Across 284 matches davidbunn averages K/R 0.72, ADR 82.6 and a rating of 1.01. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 52% win rate in 61 matches. In 117 of 284 matches the rating was 1.10 or higher (41%), in 105 it was below 0.90. In 220 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. davidbunn loses the most ELO on Mirage (−113 ELO, win rate 50%). Things go best in match 2 of the day (+36 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 83.1, Win rate at 50%, ELO at 2,240. Last 30 days: 53 matches, win rate 57%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.