davi-_-
How does davi-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
WeaknessExactly 2 kills in 10.1% of rounds and so well below the average (13.6%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.78. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95.
Damage per round (ADR)
Best month: May 2026 with 84.5. Last 3 months: 68.9 (at the start 74.1). Well below the average (81.1).
Share of headshot kills
Best month: May 2026 with 48%. Last 3 months: 48% (at the start 39%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 62% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 2,525.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
davi-_- loses the most ELO in match 2 of the day: +21 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.58 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How davi-_- plays
Across 92 matches davi-_- averages K/R 0.64 and ADR 70.6; the rating across the 65 rated matches is 0.94. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 70.6, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 19 of 65 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. davi-_- loses the most ELO in match 2 of the day (+21 ELO, win rate 45%). Things go best on Dust 2 (+102 ELO, win rate 57%). Match no. 1 of the day goes best: 75% win rate, +81 ELO. Improved over the last three months: Headshots +9 pp, Win rate +14 pp. Got weaker: K/R −0.05, ADR −5.2. Last 30 days: 58 matches, win rate 62%, net ELO +206.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.