davalkispb

Japan
On FACEIT since 2024 228 matches tracked 52 matches in 30 days
Last updated:

How does davalkispb play?

Rating 1.02 K/R 0.71 ADR 77.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.3
Knife kills 2 in 228 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +305
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 77.5, Headshots at 40%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −91 ELO
28 matches · 32% win rate
In match 2 of the day −45 ELO
44 matches · 41% win rate
On Thursdays −49 ELO, win rate 43%

davalkispb loses the most ELO in match 4 of the day: −91 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 49 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 57%
0.71 better than 37%
77.9 better than 37%
1.01 better than 46%
55% of 252 duels better than 74%
31% of 45 situations better than 29%
Dust 270
51% better than 48%
0.66 better than 14%
72.2 better than 11%
0.97 better than 28%
43% of 192 duels better than 12%
39% of 49 situations better than 55%
Ancient34
50% better than 45%
0.74 right on the average
82.4 better than 54%
1.02 better than 46%
57% of 142 duels better than 80%
36% of 22 situations better than 45%
Anubis29
38% better than 11%
0.77 better than 66%
81.3 better than 54%
1.10 better than 74%
45% of 85 duels better than 16%
36% of 28 situations better than 46%
Inferno9
44% -
0.82 -
84.6 -
1.25-
58% of 31 duels -
17% of 6 situations -
Nuke8
38% -
0.74 -
79.0 -
1.08-
50% of 22 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How davalkispb plays

Across 228 matches davalkispb averages K/R 0.71, ADR 77.5 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 40% headshots. The strongest map is Mirage with a 53% win rate in 76 matches. In 89 of 228 matches the rating was 1.10 or higher (39%), in 86 it was below 0.90. In 156 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. davalkispb loses the most ELO in match 4 of the day (−91 ELO, win rate 32%). Things go best in match 1 of the day (+193 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, +18 ELO. Improved over the last three months: ELO +305. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 77.5, Headshots at 40%, Win rate at 48%. Last 30 days: 52 matches, win rate 54%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.