dav1dqa

AM
92 matches tracked 42 matches in 30 days
Last updated:

How does dav1dqa play?

Rating 1.07 (from 51 matches) K/R 0.73 ADR 85.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−11 pp better than 4%
AWP share of kills 18%+8 pp better than 83%
K/D 1.03+0.03 better than 62%
Pistol kills per match 2.4
Knife kills 2 in 92 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 59%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 14x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.0+0.8 better than 70%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 92 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +86 ELO, win rate 48%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
71% better than 98%
0.78 better than 77%
92.6 better than 94%
1.14 better than 87%
48% of 151 duels better than 33%
45% of 20 situations better than 70%
Dust 218
39% better than 13%
0.68 better than 27%
80.8 better than 55%
0.95-
46% of 100 duels better than 24%
14% of 7 situations better than 5%
Ancient14
64% -
0.77 -
82.1 -
1.15-
63% of 54 duels -
60% of 5 situations -
Anubis11
64% -
0.68 -
82.9 -
0.95-
52% of 44 duels -
50% of 10 situations -
Inferno8
50% -
0.80 -
92.9 -
1.17-
51% of 43 duels -
17% of 6 situations -
Nuke5
20% -
0.63 -
69.4 -
0.93-
28% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dav1dqa plays

Across 92 matches dav1dqa averages K/R 0.73 and ADR 85.0; the rating across the 51 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 85.0. That is better than 82% of players on level 8. Most room to improve: Headshot rate at 36%. That is better than only 4% of players on level 8. On average 15.9 kills per match, 36% of them headshots. The strongest map is Mirage with a 71% win rate in 34 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 15 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. Things go best on Mirage (+112 ELO, win rate 71%). Last 30 days: 42 matches, win rate 69%, ELO balance +112.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.