daunpeek67

China
On FACEIT since 2025 180 matches tracked 32 matches in 30 days
Last updated:

How does daunpeek67 play?

Rating 1.07 (from 141 matches) K/R 0.80 ADR 85.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.9
Knife kills 6 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +375
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.10, ADR −12.3, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.76 (at the start 0.90). Just above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
64 matches · 50% win rate
On Ancient −50 ELO
26 matches · 50% win rate
Between 6:00 and 12:00 −25 ELO, win rate 52%

daunpeek67 loses the most ELO on Mirage: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Anubis
  2. Most kills in a match: 56 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 42%
0.78 better than 66%
83.8 better than 63%
1.03 better than 47%
51% of 200 duels right on the average
32% of 31 situations better than 32%
Dust 250
58% better than 72%
0.82 better than 81%
86.7 better than 75%
1.10 better than 69%
59% of 116 duels better than 86%
48% of 23 situations better than 77%
Ancient26
50% better than 42%
0.75 right on the average
81.2 better than 46%
0.97 better than 27%
51% of 84 duels better than 45%
33% of 15 situations better than 38%
Anubis23
70% better than 94%
0.86 better than 90%
91.1 better than 89%
1.18 better than 86%
73% of 55 duels better than 99%
53% of 17 situations better than 80%
Inferno7
71% -
0.84 -
86.6 -
1.19-
55% of 29 duels -
0% of 1 situations -
Nuke6
83% -
0.83 -
85.1 -
1.02-
57% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daunpeek67 plays

Across 180 matches daunpeek67 averages K/R 0.80 and ADR 85.5; the rating across the 141 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 64 of 141 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. daunpeek67 loses the most ELO on Mirage (−55 ELO, win rate 50%). Things go best on Anubis (+30 ELO, win rate 70%). Match no. 1 of the day goes best: 72% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp, ELO +375. Got weaker: K/R −0.14, Rating −0.10, ADR −12.3, Win rate −3 pp. Last 30 days: 32 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.