daunblya

Japan
On FACEIT since 2024 77 matches tracked 22 matches in 30 days
Last updated:

How does daunblya play?

Rating 0.99 (from 43 matches) K/R 0.68 ADR 76.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 35% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 77.8, Headshots at 35%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 41%

daunblya loses the most ELO in match 2 of the day: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 70%
0.70 better than 30%
77.8 better than 34%
1.09-
46% of 26 duels better than 24%
25% of 8 situations better than 17%
Mirage19
42% better than 19%
0.70 better than 32%
78.9 better than 42%
1.09-
55% of 33 duels better than 72%
50% of 4 situations better than 82%
Ancient17
47% better than 33%
0.67 better than 18%
77.4 better than 28%
0.94-
41% of 34 duels better than 6%
0% of 2 situations better than 1%
Inferno9
44% -
0.63 -
75.5 -
0.84-
70% of 20 duels -
50% of 2 situations -
Anubis7
43% -
0.66 -
69.0 -
0.89-
20% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daunblya plays

Across 77 matches daunblya averages K/R 0.68 and ADR 76.8; the rating across the 43 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 34% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 15 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. daunblya loses the most ELO in match 2 of the day (−23 ELO, win rate 40%). Things go best on Dust 2 (+25 ELO, win rate 57%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.68, ADR at 77.8, Headshots at 35%. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.