daukA-eZ-

Kazakhstan
On FACEIT since 2016 241 matches tracked 26 matches in 30 days
ELO ▲ 62
3,311
30-day peak: 3,311
Rank EU ▲ 224 places
#2,341
Kazakhstan #91 in Kazakhstan
30 days · prev. #2,565 · best #1,939
Last updated:

How does daukA-eZ- play?

Rating 0.99 (from 191 matches) K/R 0.73 ADR 80.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 3.5
Knife kills 3 in 241 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 33x 4K, 0 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Win rate +17 pp
= Stayed the same
ADR at 81.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
76 matches · 54% win rate
In match 1 of the day −38 ELO
35 matches · 37% win rate
On Mondays −44 ELO, win rate 33%

daukA-eZ- loses the most ELO on Dust 2: −57 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
45% better than 14%
0.75 better than 44%
82.6 better than 51%
1.02 better than 34%
52% of 386 duels better than 46%
44% of 32 situations better than 67%
Dust 276
54% better than 46%
0.73 better than 36%
81.2 better than 46%
0.98 better than 20%
52% of 262 duels better than 47%
30% of 20 situations better than 25%
Ancient39
49% better than 28%
0.69 better than 18%
74.7 better than 14%
0.91 better than 7%
50% of 149 duels better than 35%
45% of 11 situations better than 69%
Nuke25
56% better than 43%
0.75 better than 41%
79.5 better than 34%
1.05 better than 38%
44% of 95 duels better than 9%
39% of 18 situations better than 47%
Anubis4
50% -
0.74 -
82.4 -
0.96-
44% of 25 duels -
25% of 4 situations -
Inferno4
50% -
0.75 -
76.9 -
1.01-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daukA-eZ- plays

Across 241 matches daukA-eZ- averages K/R 0.73 and ADR 80.4; the rating across the 191 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 69 of 191 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 191 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. daukA-eZ- loses the most ELO on Dust 2 (−57 ELO, win rate 54%). Things go best in match 2 of the day (+32 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +32 ELO. Improved over the last three months: K/R +0.05, Win rate +17 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 81.2. Last 30 days: 26 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.