daukA-eZ-
How does daukA-eZ- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Weakness12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: September 2026 with 81.8. Last 3 months: 81.2 (at the start 77.5). Just above the average (80.9).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 59% (at the start 63%). Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 36%). Right on the average (53%).
Best month: September 2026 with 3,513.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
daukA-eZ- loses the most ELO on Dust 2: −57 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How daukA-eZ- plays
Across 241 matches daukA-eZ- averages K/R 0.73 and ADR 80.4; the rating across the 191 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 69 of 191 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 191 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. daukA-eZ- loses the most ELO on Dust 2 (−57 ELO, win rate 54%). Things go best in match 2 of the day (+32 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +32 ELO. Improved over the last three months: K/R +0.05, Win rate +17 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 81.2. Last 30 days: 26 matches, win rate 50%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.