dattstar

Georgia
On FACEIT since 2015 95 matches tracked 95 matches in 30 days
ELO ▲ 148
2,686
30-day peak: 2,768
Rank NA ▲ 216 places
#805
Georgia #1 in Georgia
30 days · prev. #1,021 · best #805
Last updated:
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How does dattstar play?

Rating 1.17 (from 24 matches) K/R 0.82 ADR 85.9 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 221 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 63%+12 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 3.6
Zeus kills1 in 238 matches
Knife kills 5 in 238 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 75%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 20x 4K, 1 ace in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 95%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether dattstar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +7 ELO
43 matches · 53% win rate
With -smuffy on the team no ELO value
67 matches · 54% win rate
On Tuesdays −28 ELO, win rate 50%

dattstar loses the most ELO in match 2 of the day: +7 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.70 · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
58% better than 72%
0.89 better than 93%
96.5 better than 95%
1.25 better than 92%
67% of 362 duels better than 98%
36% of 74 situations better than 42%
Mirage79
63% better than 87%
0.82 better than 79%
84.1 better than 63%
1.18 better than 85%
61% of 302 duels better than 91%
45% of 60 situations better than 71%
Inferno37
57% better than 59%
0.80 better than 60%
84.6 better than 53%
1.14 better than 61%
63% of 131 duels better than 90%
35% of 26 situations better than 34%
Cache16
75% -
0.90 -
92.5 -
1.28-
75% of 56 duels -
56% of 9 situations -
Nuke11
45% -
0.79 -
84.1 -
1.10-
47% of 43 duels -
50% of 6 situations -
Ancient10
60% -
0.88 -
88.7 -
1.36-
53% of 15 duels -
36% of 11 situations -
Anubis5
80% -
0.81 -
91.2 -
1.06-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dattstar plays

Across 95 matches dattstar averages K/R 0.82 and ADR 85.9; the rating across the 24 rated matches is 1.17. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 41% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 127 of 221 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 95 matches with detailed stats: 20 4Ks and 1 ace. dattstar loses the most ELO in match 2 of the day (+7 ELO, win rate 53%). Things go best on Mirage (+48 ELO, win rate 63%). Last 30 days: 95 matches, win rate 57%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.