dato69

Russia
On FACEIT since 2021 59 matches tracked 38 matches in 30 days
ELO ▲ 5
2,634
30-day peak: 2,729
Rank EU
#32,871
Russia #9,474 in Russia
Last updated:

How does dato69 play?

Rating 1.19 K/R 0.84 ADR 89.0 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 59 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (51%).

Headshot rate 67%+16 pp · Ø 51% better than 99%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 13x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether dato69 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 46%
0.82 better than 79%
89.2 better than 83%
1.15 better than 80%
55% of 141 duels better than 69%
33% of 15 situations better than 35%
Dust 219
53% better than 53%
0.89 better than 93%
94.2 better than 92%
1.27 better than 94%
66% of 90 duels better than 98%
30% of 10 situations better than 25%
Cache5
40% -
0.66 -
75.1 -
1.02-
58% of 26 duels -
25% of 4 situations -
Ancient4
50% -
0.95 -
96.5 -
1.37-
72% of 18 duels -
57% of 7 situations -
Anubis4
50% -
0.77 -
75.8 -
1.15-
56% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dato69 plays

Across 59 matches dato69 averages K/R 0.84, ADR 89.0 and a rating of 1.19. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 67% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 34 of 59 matches the rating was 1.10 or higher (58%), in 12 it was below 0.90. In 46 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.36. Last 30 days: 38 matches, win rate 53%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.