datewthdvil6

Russia
246 matches tracked 22 matches in 30 days
Last updated:

How does datewthdvil6 play?

Rating 0.89 (from 225 matches) K/R 0.65 ADR 72.0 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 225 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 36%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.88−0.12 · Ø 1.00 better than 8%
Pistol kills per match 2.3
Knife kills 2 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +378
= Stayed the same
K/R at 0.65, Rating at 0.88, ADR at 71.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months unchanged at 0.65. Clearly below the average (0.72).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −133 ELO
95 matches · 44% win rate
Between 0:00 and 6:00 −28 ELO, win rate 39%
On Fridays −49 ELO, win rate 42%

datewthdvil6 loses the most ELO on Mirage: −133 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
44% better than 26%
0.64 better than 11%
70.1 better than 7%
0.85 better than 5%
49% of 449 duels better than 41%
28% of 43 situations better than 21%
Dust 254
50% right on the average
0.65 better than 14%
71.5 better than 11%
0.90 better than 13%
48% of 212 duels better than 35%
43% of 28 situations better than 66%
Ancient34
38% better than 10%
0.66 better than 14%
73.8 better than 14%
0.88 better than 8%
48% of 145 duels better than 34%
50% of 20 situations better than 79%
Anubis33
64% better than 86%
0.65 better than 13%
74.8 better than 20%
0.94 better than 20%
52% of 128 duels better than 57%
36% of 22 situations better than 46%
Inferno13
77% -
0.83 -
81.6 -
1.19-
66% of 53 duels -
43% of 7 situations -
Nuke12
33% -
0.57 -
68.1 -
0.77-
43% of 74 duels -
20% of 5 situations -
Cache5
40% -
0.59 -
65.5 -
0.78-
37% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How datewthdvil6 plays

Across 246 matches datewthdvil6 averages K/R 0.65 and ADR 72.0; the rating across the 225 rated matches is 0.89. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 9 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 53 of 225 matches the rating was 1.10 or higher (24%), in 120 it was below 0.90. In 153 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. datewthdvil6 loses the most ELO on Mirage (−133 ELO, win rate 44%). Things go best on Ancient (+51 ELO, win rate 38%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +378. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 71.9. Last 30 days: 22 matches, win rate 41%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.