dashyszn

Lebanon
FACEIT verified FACEIT verified On FACEIT since 2019 327 matches tracked 53 matches in 30 days
ELO ▼ 269
2,662
30-day peak: 2,931
Rank NA ▼ 460 places
#914
Lebanon #4 in Lebanon
30 days · prev. #454 · best #454
Last updated:

How does dashyszn play?

Rating 1.03 (from 270 matches) K/R 0.76 ADR 85.3 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.4 from the last 320
Knife kills 1 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 47x 4K, 3 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ELO at 2,662
▼ Got worse
K/R −0.06, Rating −0.13, ADR −7.1, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −217 ELO
90 matches · 46% win rate
In match 3 of the day −99 ELO
46 matches · 39% win rate
On Fridays −349 ELO, win rate 36%

dashyszn loses the most ELO on Mirage: −217 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
46% better than 26%
0.76 better than 55%
85.5 better than 70%
1.01 better than 37%
57% of 338 duels better than 80%
29% of 35 situations better than 25%
Dust 275
47% better than 30%
0.75 right on the average
83.9 better than 61%
1.01 better than 35%
53% of 273 duels better than 57%
30% of 30 situations better than 28%
Ancient56
57% better than 64%
0.77 better than 58%
88.4 better than 78%
1.08 better than 62%
51% of 186 duels better than 42%
40% of 20 situations better than 55%
Anubis50
52% better than 47%
0.77 better than 57%
86.6 better than 73%
1.06 right on the average
54% of 219 duels better than 60%
39% of 18 situations better than 50%
Nuke23
43% better than 14%
0.69 better than 18%
79.8 better than 36%
0.92 better than 10%
45% of 92 duels better than 14%
36% of 14 situations better than 45%
Inferno19
53% better than 44%
0.75 better than 39%
83.7 better than 42%
1.03 better than 25%
48% of 101 duels better than 17%
36% of 11 situations better than 43%
Cache7
57% -
0.83 -
82.9 -
1.15-
45% of 49 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dashyszn plays

Across 327 matches dashyszn averages K/R 0.76 and ADR 85.3; the rating across the 270 rated matches is 1.03. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 56 matches. In 101 of 270 matches the rating was 1.10 or higher (37%), in 101 it was below 0.90. In 239 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. dashyszn loses the most ELO on Mirage (−217 ELO, win rate 46%). Things go best on Anubis (+93 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.13, ADR −7.1, Win rate −3 pp. Unchanged in recent months: ELO at 2,662. Last 30 days: 53 matches, win rate 40%, net ELO −206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.