darkyygod666

Russia
On FACEIT since 2024 200 matches tracked 109 matches in 30 days
ELO ▲ 88
2,204
30-day peak: 2,272
Rank EU
#133,759
Russia #37,958 in Russia
Last updated:

How does darkyygod666 play?

Rating 0.94 (from 150 matches) K/R 0.72 ADR 81.1 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.3
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 2 aces in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 80.7
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
58 matches · 41% win rate
On Anubis −25 ELO
32 matches · 44% win rate
On Tuesdays −25 ELO, win rate 39%

darkyygod666 loses the most ELO on Mirage: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 15%
0.70 better than 33%
79.0 better than 43%
0.90 better than 13%
42% of 280 duels better than 9%
31% of 16 situations better than 29%
Ancient43
60% better than 77%
0.73 better than 43%
83.3 better than 60%
0.96 better than 26%
50% of 179 duels better than 43%
33% of 9 situations better than 37%
Dust 234
56% better than 66%
0.70 better than 31%
79.0 better than 40%
0.95 better than 22%
44% of 153 duels better than 15%
44% of 16 situations better than 69%
Anubis32
44% better than 24%
0.75 better than 56%
85.1 better than 73%
0.98 better than 31%
40% of 109 duels better than 5%
43% of 7 situations better than 66%
Nuke13
31% -
0.74 -
81.6 -
0.90-
43% of 75 duels -
50% of 2 situations -
Cache11
36% -
0.61 -
72.0 -
0.80-
41% of 49 duels -
67% of 3 situations -
Inferno8
63% -
0.90 -
91.9 -
1.35-
57% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkyygod666 plays

Across 200 matches darkyygod666 averages K/R 0.72 and ADR 81.1; the rating across the 150 rated matches is 0.94. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 42 of 150 matches the rating was 1.10 or higher (28%), in 69 it was below 0.90. In 150 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. darkyygod666 loses the most ELO on Mirage (−25 ELO, win rate 41%). Things go best on Dust 2 (+24 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.7. Last 30 days: 109 matches, win rate 44%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.