darktone

Russia
On FACEIT since 2022 25 matches tracked 23 matches in 30 days
Last updated:

How does darktone play?

Rating 0.95 K/R 0.67 ADR 74.2 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 8% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 1.8
Zeus kills1 in 25 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 0x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Patterns

Soon this shows where darktone loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Most kills in a match: 25 · Mirage
  3. Highest rating in a match: 1.69 · Mirage

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
56% -
0.71 -
76.7 -
1.02-
39% of 33 duels -
38% of 8 situations -
Dust 24
50% -
0.65 -
69.3 -
0.95-
40% of 15 duels -
75% of 4 situations -
Ancient3
67% -
0.77 -
84.0 -
1.06-
55% of 11 duels -
0% of 1 situations -
Anubis3
0% -
0.65 -
70.3 -
0.85-
56% of 18 duels -
33% of 3 situations -
Inferno3
33% -
0.49 -
57.6 -
0.68-
44% of 16 duels -
0% of 2 situations -
Nuke3
67% -
0.67 -
81.3 -
0.95-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darktone plays

Across 25 matches darktone averages K/R 0.67, ADR 74.2 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 51% headshots. In 7 of 25 matches the rating was 1.10 or higher (28%), in 10 it was below 0.90. Last 30 days: 23 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.