darksong

Australia
On FACEIT since 2020 108 matches tracked 43 matches in 30 days
ELO ▼ 60
2,207
30-day peak: 2,298
Rank OCE ▼ 206 places
#665
Australia #371 in Australia
30 days · prev. #459 · best #439
Last updated:

How does darksong play?

Rating 1.23 (from 88 matches) K/R 0.86 ADR 89.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 88 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 2%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.18+0.16 · Ø 1.02 better than 93%
Pistol kills per match 4.1
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.0%).

2K rounds 17.5%+4.3 pp · Ø 13.2% better than 99%
3K rounds 6.8%+2.8 pp · Ø 4.0% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 20x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +12.9
= Stayed the same
ELO at 2,207
▼ Got worse
Headshots −7 pp, Win rate −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Best month: October 2026 with 0.99. Last 3 months: 0.92 (at the start 0.81). Well above the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
30 matches · 53% win rate
On Sundays +12 ELO, win rate 42%

darksong loses the most ELO on Dust 2: −24 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 6 wins in a row · Train

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 59%
0.92 better than 98%
97.9 better than 98%
1.28 better than 97%
60% of 136 duels better than 92%
8% of 13 situations better than 2%
Mirage27
48% better than 37%
0.73 better than 46%
78.0 better than 38%
0.97 better than 30%
52% of 91 duels better than 56%
29% of 7 situations better than 25%
Ancient17
41% better than 18%
0.85 better than 94%
89.2 better than 87%
1.23-
54% of 81 duels better than 67%
0% of 3 situations better than 1%
Anubis13
77% -
1.05 -
102.4 -
1.53-
71% of 65 duels -
45% of 11 situations -
Inferno9
44% -
0.95 -
95.8 -
1.52-
63% of 43 duels -
50% of 4 situations -
Cache6
33% -
0.73 -
76.9 -
0.94-
71% of 28 duels -
0% of 3 situations -
Nuke3
67% -
0.83 -
89.0 -
1.53-
100% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darksong plays

Across 108 matches darksong averages K/R 0.86 and ADR 89.7; the rating across the 88 rated matches is 1.23. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 50 of 88 matches the rating was 1.10 or higher (57%), in 20 it was below 0.90. In 68 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.37. darksong loses the most ELO on Dust 2 (−24 ELO, win rate 53%). Things go best on Mirage (+26 ELO, win rate 48%). Match no. 2 of the day goes best: 58% win rate, −18 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +12.9. Got weaker: Headshots −7 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,207. Last 30 days: 43 matches, win rate 51%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.