darkmerta

Uzbekistan
On FACEIT since 2026 74 matches tracked 14 matches in 30 days
Last updated:

How does darkmerta play?

Rating 1.16 (from 44 matches) K/R 0.81 ADR 90.9 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 44 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 5% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.2
Knife kills 3 in 74 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.7, Win rate +21 pp
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
60% better than 69%
0.85 better than 86%
97.5 better than 94%
1.30-
59% of 63 duels better than 78%
50% of 8 situations better than 75%
Ancient17
53% right on the average
0.89 better than 96%
99.3 better than 98%
1.09-
66% of 56 duels better than 98%
50% of 4 situations better than 82%
Mirage11
27% -
0.60 -
70.6 -
0.79-
37% of 19 duels -
75% of 4 situations -
Nuke10
60% -
0.87 -
96.3 -
1.36-
52% of 29 duels -
33% of 3 situations -
Anubis9
89% -
0.76 -
85.4 -
1.05-
52% of 50 duels -
25% of 4 situations -
Dust 26
33% -
0.78 -
82.4 -
1.14-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkmerta plays

Across 74 matches darkmerta averages K/R 0.81 and ADR 90.9; the rating across the 44 rated matches is 1.16. Biggest strength: 3K rounds at 5.8%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 28 of 44 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. Improved over the last three months: K/R +0.05, ADR +4.7, Win rate +21 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.