darkkiler666

Russia
On FACEIT since 2021 172 matches tracked 52 matches in 30 days
Last updated:

How does darkkiler666 play?

Rating 1.11 K/R 0.80 ADR 85.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.2
Knife kills 1 in 172 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 19x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +182
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 85.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
70 matches · 50% win rate
In match 1 of the day +50 ELO
34 matches · 38% win rate
On Wednesdays −48 ELO, win rate 46%

darkkiler666 loses the most ELO on Mirage: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 42%
0.83 better than 83%
87.7 better than 80%
1.14 better than 79%
63% of 302 duels better than 95%
48% of 40 situations better than 78%
Dust 230
37% better than 8%
0.78 better than 67%
85.2 better than 68%
1.07 better than 60%
51% of 115 duels right on the average
24% of 17 situations better than 15%
Ancient29
55% better than 60%
0.75 right on the average
80.7 better than 43%
1.02 better than 46%
49% of 118 duels better than 35%
27% of 22 situations better than 23%
Anubis24
54% better than 55%
0.82 better than 80%
87.4 better than 78%
1.18 better than 86%
61% of 79 duels better than 89%
41% of 22 situations better than 56%
Cache7
57% -
0.73 -
77.8 -
1.10-
60% of 20 duels -
60% of 5 situations -
Inferno7
71% -
0.86 -
90.4 -
1.27-
42% of 24 duels -
0% of 2 situations -
Nuke5
80% -
0.69 -
72.1 -
0.99-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkkiler666 plays

Across 172 matches darkkiler666 averages K/R 0.80, ADR 85.1 and a rating of 1.11. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 86 of 172 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. darkkiler666 loses the most ELO on Mirage (−73 ELO, win rate 50%). Things go best on Dust 2 (+50 ELO, win rate 37%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Headshots +6 pp, ELO +182. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 85.8. Last 30 days: 52 matches, win rate 52%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.