darkbringer_

North Macedonia
141 matches tracked 40 matches in 30 days
Last updated:

How does darkbringer_ play?

Rating 0.95 (from 140 matches) K/R 0.67 ADR 74.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.94−0.03 · Ø 0.97 better than 42%
Pistol kills per match 1.7
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 53%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 22x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 46%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
Whether darkbringer_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −64 ELO
22 matches · 32% win rate
In match 1 of the day +3 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 −6 ELO, win rate 38%

darkbringer_ loses the most ELO in match 2 of the day: −64 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 36%
0.69 better than 46%
75.2 better than 38%
0.98 better than 55%
47% of 159 duels better than 36%
43% of 21 situations better than 62%
Dust 234
44% better than 33%
0.62 better than 12%
73.0 better than 23%
0.87 better than 16%
46% of 123 duels better than 31%
43% of 23 situations better than 69%
Ancient24
38% better than 13%
0.69 better than 45%
74.3 better than 31%
0.96 better than 53%
47% of 114 duels better than 38%
35% of 17 situations better than 48%
Anubis17
47% better than 37%
0.68 better than 38%
79.0 better than 54%
1.00 better than 60%
44% of 59 duels better than 21%
44% of 9 situations better than 70%
Inferno17
47% better than 38%
0.70 right on the average
74.4 better than 32%
1.03 better than 71%
55% of 58 duels better than 80%
54% of 13 situations better than 86%
Nuke7
57% -
0.59 -
70.0 -
0.83-
56% of 25 duels -
60% of 5 situations -
Cache3
33% -
0.80 -
76.5 -
0.99-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkbringer_ plays

Across 141 matches darkbringer_ averages K/R 0.67 and ADR 74.7; the rating across the 140 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 5 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Inferno with a 47% win rate in 17 matches. In 36 of 140 matches the rating was 1.10 or higher (26%), in 68 it was below 0.90. In 140 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. darkbringer_ loses the most ELO in match 2 of the day (−64 ELO, win rate 32%). Things go best from match 5 of the day (+68 ELO, win rate 51%). From match no. 5 of the day on, things go best: 51% win rate, +68 ELO. Last 30 days: 40 matches, win rate 53%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.