dark4_4

Russia
222 matches tracked 76 matches in 30 days
Last updated:

How does dark4_4 play?

Rating 0.96 K/R 0.68 ADR 75.5 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 222 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.4
Knife kills 15 in 222 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 15%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 24x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.3, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −5 ELO
29 matches · 55% win rate
In match 4 of the day +50 ELO
23 matches · 35% win rate
On Saturdays +48 ELO, win rate 44%

dark4_4 loses the most ELO on Ancient: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% right on the average
0.69 better than 24%
77.3 better than 29%
0.96 better than 23%
51% of 410 duels better than 47%
33% of 39 situations better than 35%
Dust 241
39% better than 9%
0.66 better than 12%
74.1 better than 15%
0.94 better than 14%
45% of 211 duels better than 15%
42% of 24 situations better than 61%
Ancient29
55% better than 59%
0.69 better than 22%
76.7 better than 23%
0.98 better than 30%
49% of 136 duels better than 32%
46% of 26 situations better than 72%
Anubis25
64% better than 85%
0.69 better than 22%
74.0 better than 12%
0.99 better than 29%
47% of 112 duels better than 20%
47% of 19 situations better than 71%
Cache19
37% -
0.70 -
76.0 -
1.03-
55% of 91 duels -
21% of 14 situations -
Nuke15
40% better than 8%
0.62 better than 6%
67.4 better than 4%
0.87 better than 7%
42% of 53 duels better than 9%
30% of 10 situations better than 35%
Inferno9
44% -
0.66 -
77.7 -
0.93-
39% of 38 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dark4_4 plays

Across 222 matches dark4_4 averages K/R 0.68, ADR 75.5 and a rating of 0.96. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 61 of 222 matches the rating was 1.10 or higher (27%), in 99 it was below 0.90. In 198 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. dark4_4 loses the most ELO on Ancient (−5 ELO, win rate 55%). Things go best on Dust 2 (+110 ELO, win rate 39%). Match no. 3 of the day goes best: 55% win rate, +30 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −7.3, Headshots −2 pp, Win rate −6 pp. Last 30 days: 76 matches, win rate 51%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.