dark4_4
Name history of dark4_4
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.95 (at the start 1.05). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.2. Last 3 months: 74.7 (at the start 82.0). Clearly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 45% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 80%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Best month: August 2026 with 2,672.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dark4_4 loses the most ELO on Ancient: −5 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 40 · Cache
- Highest rating in a match: 2.04 · Cache
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How dark4_4 plays
Across 222 matches dark4_4 averages K/R 0.68, ADR 75.5 and a rating of 0.96. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 61 of 222 matches the rating was 1.10 or higher (27%), in 99 it was below 0.90. In 198 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. dark4_4 loses the most ELO on Ancient (−5 ELO, win rate 55%). Things go best on Dust 2 (+110 ELO, win rate 39%). Match no. 3 of the day goes best: 55% win rate, +30 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −7.3, Headshots −2 pp, Win rate −6 pp. Last 30 days: 76 matches, win rate 51%, net ELO +91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.