dariusidkk

USA
On FACEIT since 2021 140 matches tracked 75 matches in 30 days
Last updated:

How does dariusidkk play?

Rating 1.22 K/R 0.88 ADR 91.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 140 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 3.2
Knife kills 5 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 33x 4K, 2 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.6, Win rate +6 pp
= Stayed the same
ELO at 2,457
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
44 matches · 55% win rate
On Mondays −28 ELO, win rate 36%

dariusidkk loses the most ELO on Mirage: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 63%
0.88 better than 94%
90.1 better than 87%
1.24 better than 94%
52% of 233 duels better than 54%
49% of 39 situations better than 79%
Dust 239
49% better than 39%
0.89 better than 94%
91.4 better than 89%
1.23 better than 93%
60% of 177 duels better than 88%
30% of 33 situations better than 31%
Anubis21
48% better than 37%
0.94 better than 98%
96.7 better than 97%
1.32 better than 98%
59% of 102 duels better than 89%
38% of 16 situations right on the average
Ancient13
46% -
0.80 -
86.5 -
1.12-
55% of 53 duels -
33% of 6 situations -
Cache12
42% -
0.81 -
88.8 -
1.11-
52% of 48 duels -
75% of 4 situations -
Inferno6
17% -
0.85 -
90.4 -
1.14-
62% of 26 duels -
67% of 3 situations -
Nuke5
0% -
0.82 -
88.5 -
1.15-
59% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dariusidkk plays

Across 140 matches dariusidkk averages K/R 0.88, ADR 91.0 and a rating of 1.22. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 82 of 140 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 118 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. dariusidkk loses the most ELO on Mirage (−26 ELO, win rate 55%). Things go best on Dust 2 (+10 ELO, win rate 49%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.6, Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,457. Last 30 days: 75 matches, win rate 43%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.