darcnec

Ukraine
176 matches tracked 33 matches in 30 days
Last updated:

How does darcnec play?

Rating 1.02 K/R 0.72 ADR 81.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.4
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.02, Win rate at 54%
▼ Got worse
K/R −0.06, ADR −5.4, Headshots −7 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +38 ELO
51 matches · 49% win rate
In match 4 of the day +76 ELO
22 matches · 36% win rate
On Wednesdays +25 ELO, win rate 46%

darcnec loses the most ELO from match 5 of the day: +38 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 65%
0.70 better than 37%
81.2 better than 59%
1.01 right on the average
48% of 268 duels better than 37%
38% of 32 situations right on the average
Dust 230
43% better than 26%
0.78 better than 76%
85.6 better than 79%
1.08 better than 74%
49% of 134 duels better than 43%
50% of 22 situations better than 81%
Anubis28
71% better than 95%
0.66 better than 17%
74.3 better than 20%
0.95 better than 26%
50% of 103 duels better than 44%
50% of 20 situations better than 80%
Ancient21
57% better than 70%
0.77 better than 69%
89.4 better than 89%
1.03 better than 58%
50% of 105 duels better than 45%
41% of 17 situations better than 57%
Inferno10
20% -
0.70 -
77.6 -
1.00-
48% of 31 duels -
20% of 5 situations -
Cache9
67% -
0.70 -
77.6 -
0.99-
47% of 47 duels -
33% of 3 situations -
Nuke9
56% -
0.77 -
84.9 -
1.05-
46% of 46 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darcnec plays

Across 176 matches darcnec averages K/R 0.72, ADR 81.7 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Anubis with a 71% win rate in 28 matches. In 62 of 176 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 156 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. darcnec loses the most ELO from match 5 of the day (+38 ELO, win rate 49%). Things go best on Mirage (+117 ELO, win rate 55%). Match no. 1 of the day goes best: 64% win rate, +71 ELO. Got weaker: K/R −0.06, ADR −5.4, Headshots −7 pp. Unchanged in recent months: Rating at 1.02, Win rate at 54%. Last 30 days: 33 matches, win rate 64%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.