danzig

Russia
On FACEIT since 2015 164 matches tracked 42 matches in 30 days
Last updated:

How does danzig play?

Rating 1.07 K/R 0.75 ADR 79.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.1
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 22x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 2%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +15 pp, ELO +750
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.6
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −14 ELO
35 matches · 46% win rate
On Anubis −1 ELO
37 matches · 57% win rate
Between 18:00 and 24:00 +24 ELO, win rate 49%
On Saturdays −30 ELO, win rate 42%

danzig loses the most ELO in match 1 of the day: −14 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Anubis
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 56%
0.71 better than 29%
75.5 better than 19%
1.03 better than 39%
50% of 130 duels better than 37%
38% of 24 situations right on the average
Anubis37
57% better than 61%
0.83 better than 82%
85.6 better than 69%
1.20 better than 87%
54% of 129 duels better than 59%
48% of 23 situations better than 71%
Ancient30
47% better than 27%
0.73 better than 38%
78.4 better than 30%
1.04 better than 46%
50% of 101 duels better than 37%
43% of 14 situations better than 62%
Cache19
58% better than 53%
0.78 better than 47%
81.6 better than 36%
1.14 better than 57%
47% of 51 duels better than 16%
47% of 19 situations better than 68%
Nuke14
64% -
0.79 -
83.9 -
1.10-
60% of 47 duels -
40% of 5 situations -
Mirage12
42% -
0.64 -
69.0 -
0.89-
35% of 34 duels -
0% of 6 situations -
Inferno10
50% -
0.64 -
67.9 -
0.87-
51% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danzig plays

Across 164 matches danzig averages K/R 0.75, ADR 79.1 and a rating of 1.07. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 74 of 164 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. danzig loses the most ELO in match 1 of the day (−14 ELO, win rate 46%). Things go best on Dust 2 (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: Win rate +15 pp, ELO +750. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.6. Last 30 days: 42 matches, win rate 67%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.