danyoJE

Germany
On FACEIT since 2014 90 matches tracked 16 matches in 30 days
Last updated:

How does danyoJE play?

Rating 1.01 (from 40 matches) K/R 0.70 ADR 76.1 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 23%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 90 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.4%).

2K rounds 10.0%−3.4 pp · Ø 13.4% better than 1%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 6x 4K, 1 ace in 30 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.3+2.3 · Ø 4.0 better than 94%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +20 pp, ELO +188
= Stayed the same
Rating at 1.00
▼ Got worse
K/R −0.06, ADR −6.3, Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
20 matches · 55% win rate
On Ancient −29 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 +60 ELO, win rate 55%

danyoJE loses the most ELO in match 2 of the day: −59 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Inferno
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 77%
0.75 right on the average
83.7 better than 60%
1.02-
46% of 52 duels better than 19%
0% of 2 situations better than 1%
Ancient21
57% better than 61%
0.65 better than 8%
71.4 better than 5%
0.99-
53% of 32 duels better than 55%
44% of 9 situations better than 66%
Anubis16
69% better than 92%
0.68 better than 17%
71.2 better than 5%
0.96-
58% of 33 duels better than 79%
50% of 6 situations better than 77%
Cache6
83% -
0.68 -
72.4 -
1.10-
33% of 3 duels -
50% of 2 situations -
Inferno6
67% -
0.66 -
68.8 -
0.99-
56% of 9 duels -
0% of 1 situations -
Mirage5
40% -
0.63 -
73.5 -
1.20-
33% of 3 duels -
-
Nuke4
25% -
0.83 -
86.8 -
1.10-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danyoJE plays

Across 90 matches danyoJE averages K/R 0.70 and ADR 76.1; the rating across the 40 rated matches is 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. danyoJE loses the most ELO in match 2 of the day (−59 ELO, win rate 55%). Things go best on Dust 2 (+30 ELO, win rate 61%). Improved over the last three months: Win rate +20 pp, ELO +188. Got weaker: K/R −0.06, ADR −6.3, Headshots −3 pp. Unchanged in recent months: Rating at 1.00. Last 30 days: 16 matches, win rate 75%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.