danya_m2011
Compared with 468 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so clearly below the average (8%).
Clutch
Average27% of 1v1s won and so clearly below the average (36%).
Weapons and aim
Average40% headshots and so clearly above the average (36%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so slightly above the average (2.8%).
Utility and deaths
Average5.0 utility damage per round and so well above the average (2.7).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 18 · Anubis
- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 1.23 · Ancient
Maps in detail
from the last 24 matchesCompared with players on the same level who have at least 15 matches on the map.
How danya_m2011 plays
Across 24 matches danya_m2011 averages K/R 0.60, ADR 71.8 and a rating of 0.79. Biggest strength: Utility damage per round at 5.0, better than 89% of level 1 players. Most room to improve: Clutch 1v1 won at 27%, better than only 17% of level 1 players. Averages 12.5 kills per match with 40% headshots. In 1 of 24 matches the rating was 1.10 or higher (4%), in 15 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 24 matches, win rate 50%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.