dantongg

Russia
On FACEIT since 2015 128 matches tracked
Last updated:

How does dantongg play?

Rating 1.03 (from 106 matches) K/R 0.72 ADR 80.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Strength
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 98%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.4
Knife kills 3 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.36, ADR +6.7, Win rate +5 pp, ELO +487
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.61). Right on the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 −23 ELO, win rate 44%

dantongg loses the most ELO on Dust 2: −52 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
63% better than 88%
0.72 better than 42%
79.9 better than 47%
1.04 better than 56%
42% of 137 duels better than 9%
67% of 12 situations better than 97%
Dust 241
51% better than 48%
0.72 better than 41%
81.7 better than 54%
1.06 better than 60%
46% of 134 duels better than 22%
41% of 17 situations better than 61%
Anubis17
65% better than 88%
0.76 better than 62%
85.8 better than 77%
1.07 better than 64%
46% of 63 duels better than 20%
44% of 9 situations better than 69%
Ancient12
67% -
0.77 -
82.6 -
1.13-
46% of 37 duels -
67% of 12 situations -
Nuke7
57% -
0.59 -
63.5 -
0.82-
50% of 12 duels -
100% of 2 situations -
Inferno5
20% -
0.60 -
72.2 -
0.84-
26% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dantongg plays

Across 128 matches dantongg averages K/R 0.72 and ADR 80.0; the rating across the 106 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 43 of 106 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 105 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. dantongg loses the most ELO on Dust 2 (−52 ELO, win rate 51%). Things go best on Mirage (+76 ELO, win rate 63%). Improved over the last three months: K/R +0.13, Rating +0.36, ADR +6.7, Win rate +5 pp, ELO +487. Got weaker: Headshots −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.