danq17

Eswatini
On FACEIT since 2022 127 matches tracked 50 matches in 30 days
Last updated:

How does danq17 play?

Rating 1.28 K/R 0.92 ADR 101.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 127 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.30+0.28 · Ø 1.02 better than 97%
Pistol kills per match 3.5
Knife kills 18 in 127 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.6 pp · Ø 13.3% better than 97%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 24x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +770
= Stayed the same
Rating at 1.27
▼ Got worse
K/R −0.04, ADR −4.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.91 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +13 ELO
23 matches · 43% win rate

danq17 loses the most ELO from match 5 of the day: +13 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Vertigo
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
63% better than 88%
0.90 better than 96%
98.5 better than 97%
1.23 better than 94%
59% of 256 duels better than 90%
39% of 23 situations better than 52%
Dust 233
55% better than 63%
0.90 better than 96%
103.4 better than 99%
1.27 better than 96%
65% of 203 duels better than 97%
20% of 15 situations better than 10%
Ancient23
57% better than 66%
0.96 better than 99%
101.5 better than 99%
1.31 better than 99%
58% of 101 duels better than 84%
44% of 16 situations better than 66%
Anubis15
73% better than 96%
0.94 better than 98%
103.9 better than 99%
1.35 better than 99%
55% of 91 duels better than 71%
22% of 9 situations better than 16%
Nuke10
20% -
0.93 -
100.0 -
1.25-
55% of 64 duels -
20% of 5 situations -
Inferno3
67% -
0.89 -
96.0 -
1.15-
76% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danq17 plays

Across 127 matches danq17 averages K/R 0.92, ADR 101.2 and a rating of 1.28. Biggest strength: Damage per round (ADR) at 101.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 53% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 85 of 127 matches the rating was 1.10 or higher (67%), in 16 it was below 0.90. In 75 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.33. danq17 loses the most ELO from match 5 of the day (+13 ELO, win rate 43%). Things go best in match 2 of the day (+39 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +39 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +770. Got weaker: K/R −0.04, ADR −4.5. Unchanged in recent months: Rating at 1.27. Last 30 days: 50 matches, win rate 72%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.