danoca

Kazakhstan
On FACEIT since 2019 219 matches tracked 100 matches in 30 days
ELO ▼ 143
2,795
30-day peak: 2,953
Rank EU ▼ 8,813 places
#18,082
Kazakhstan #581 in Kazakhstan
30 days · prev. #9,269 · best #8,278
Last updated:

How does danoca play?

Rating 1.02 K/R 0.72 ADR 77.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 12 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 19x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +151
= Stayed the same
K/R at 0.72, ADR at 76.7, Headshots at 54%
▼ Got worse
Rating −0.06, Win rate −18 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
30 matches · 40% win rate
On Ancient −48 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −3 ELO, win rate 48%
On Saturdays −16 ELO, win rate 40%

danoca loses the most ELO in match 2 of the day: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
45% better than 18%
0.69 better than 20%
74.3 better than 15%
0.96 better than 19%
52% of 396 duels right on the average
29% of 52 situations better than 21%
Dust 256
63% better than 82%
0.74 better than 43%
77.5 better than 28%
1.05 better than 46%
49% of 228 duels better than 32%
34% of 44 situations better than 39%
Ancient31
48% better than 31%
0.81 better than 74%
84.6 better than 62%
1.13 better than 74%
60% of 145 duels better than 88%
37% of 19 situations better than 46%
Anubis14
64% -
0.75 -
80.6 -
1.07-
56% of 63 duels -
55% of 11 situations -
Inferno7
57% -
0.72 -
82.9 -
1.01-
43% of 35 duels -
0% of 3 situations -
Cache6
50% -
0.61 -
66.2 -
0.85-
52% of 21 duels -
33% of 3 situations -
Vertigo3
33% -
0.81 -
77.1 -
1.10-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danoca plays

Across 219 matches danoca averages K/R 0.72, ADR 77.0 and a rating of 1.02. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 74 of 219 matches the rating was 1.10 or higher (34%), in 82 it was below 0.90. In 148 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. danoca loses the most ELO in match 2 of the day (−49 ELO, win rate 40%). Things go best on Mirage (+51 ELO, win rate 45%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: ELO +151. Got weaker: Rating −0.06, Win rate −18 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.7, Headshots at 54%. Last 30 days: 100 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.