dankje-

Russia
On FACEIT since 2017 247 matches tracked 90 matches in 30 days
ELO ▲ 188
3,454
30-day peak: 3,454
Rank EU ▼ 61 places
#1,334
Russia #381 in Russia
30 days · prev. #1,273 · best #927
Last updated:

How does dankje- play?

Rating 1.11 (from 197 matches) K/R 0.76 ADR 80.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.0
Zeus kills2 in 247 matches
Knife kills 1 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +7.4, Win rate +6 pp
= Stayed the same
Rating at 1.11, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
48 matches · 42% win rate
On Anubis −14 ELO
24 matches · 46% win rate
On Mondays −2 ELO, win rate 48%

dankje- loses the most ELO on Dust 2: −156 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.12 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
60% better than 72%
0.80 better than 68%
84.6 better than 62%
1.15 better than 76%
60% of 300 duels better than 87%
35% of 43 situations better than 37%
Dust 248
42% better than 11%
0.75 better than 45%
79.5 better than 37%
1.12 better than 64%
55% of 113 duels better than 64%
36% of 14 situations better than 40%
Ancient44
66% better than 83%
0.73 better than 36%
78.4 better than 29%
1.07 better than 53%
55% of 150 duels better than 66%
44% of 9 situations better than 67%
Anubis24
46% better than 19%
0.66 better than 11%
73.1 better than 10%
0.99 better than 26%
49% of 91 duels better than 30%
33% of 9 situations better than 36%
Cache16
75% better than 92%
0.75 better than 35%
82.3 better than 35%
1.03 better than 25%
51% of 61 duels better than 28%
33% of 3 situations better than 38%
Nuke12
42% -
0.84 -
80.3 -
1.22-
48% of 33 duels -
29% of 7 situations -
Inferno8
50% -
0.76 -
81.4 -
1.23-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dankje- plays

Across 247 matches dankje- averages K/R 0.76 and ADR 80.8; the rating across the 197 rated matches is 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 97 of 197 matches the rating was 1.10 or higher (49%), in 56 it was below 0.90. In 192 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: June 2026 at 1.35. dankje- loses the most ELO on Dust 2 (−156 ELO, win rate 42%). Things go best on Mirage (+107 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +80 ELO. Improved over the last three months: K/R +0.07, ADR +7.4, Win rate +6 pp. Unchanged in recent months: Rating at 1.11, Headshots at 55%. Last 30 days: 90 matches, win rate 61%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.