danke-_
Name history of danke-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does danke-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averagedanke-_ wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).
Clutch
Averagedanke-_ wins 58 of 100 1v1s. 18 percentage points above the level 10 average (40%).
Weapons and aim
Average65 of 100 kills by danke-_ are headshots. 14 percentage points above the level 10 average (51%).
Impact
AverageAverages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).
Utility and deaths
Weakness25 of 100 nades by danke-_ deal damage or blind an enemy. 10 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.86. Last 3 months: 0.71 (at the start 0.70). 0.03 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13.
Damage per round (ADR)
Best month: April 2026 with 89.4. Last 3 months unchanged at 75.6. 5.0 below the level 10 average (80.6).
Share of headshot kills
Best month: March 2026 with 69%. Last 3 months: 63% (at the start 68%). 12 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 48% (at the start 43%). 3 percentage points below the level 10 average (51%).
Best month: July 2026 with 2,394. Last 3 months: 2,297 (at the start 2,394).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
danke-_ loses the most ELO in match 2 of the day: −93 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.94 · Anubis
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How danke-_ plays
Across 128 matches danke-_ averages K/R 0.71 and ADR 75.6; the rating across the 68 rated matches is 1.00. Biggest strength: Headshot rate at 65%, better than 99% of level 10 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 players. Averages 16.2 kills per match with 65% headshots. The strongest map is Anubis with a 50% win rate in 22 matches. In 25 of 68 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. danke-_ loses the most ELO in match 2 of the day (−93 ELO, win rate 41%). Things go best in match 3 of the day (+16 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +16 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −5 pp, ELO −97. Unchanged in recent months: K/R at 0.71, ADR at 75.6. Last 30 days: 11 matches, win rate 45%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.