dankT

USA
193 matches tracked 77 matches in 30 days
Last updated:

How does dankT play?

Rating 0.95 K/R 0.68 ADR 73.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 73%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.95−0.05 · Ø 1.00 better than 32%
Pistol kills per match 2.5
Knife kills 7 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 27%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 19%
4Ks and aces 18x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 90%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.9, Win rate +12 pp, ELO +233
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
54 matches · 39% win rate
On Inferno −29 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 −76 ELO, win rate 41%
On Fridays −12 ELO, win rate 20%

dankT loses the most ELO in match 1 of the day: −82 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 62%
0.67 better than 25%
72.5 better than 16%
0.94 better than 29%
45% of 274 duels better than 21%
46% of 39 situations better than 75%
Anubis38
53% better than 58%
0.75 better than 62%
79.4 better than 48%
1.06 better than 70%
51% of 146 duels right on the average
29% of 31 situations better than 25%
Dust 233
45% better than 32%
0.66 better than 21%
73.0 better than 17%
0.92 better than 22%
45% of 123 duels better than 22%
41% of 22 situations better than 62%
Inferno22
36% better than 8%
0.61 better than 10%
68.1 better than 7%
0.82 better than 6%
43% of 101 duels better than 14%
36% of 14 situations right on the average
Ancient19
42% better than 23%
0.63 better than 12%
71.4 better than 11%
0.92 better than 25%
35% of 100 duels better than 2%
18% of 11 situations better than 7%
Cache15
47% -
0.70 -
74.6 -
0.97-
46% of 56 duels -
40% of 5 situations -
Nuke6
50% -
0.69 -
67.2 -
0.93-
27% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dankT plays

Across 193 matches dankT averages K/R 0.68, ADR 73.4 and a rating of 0.95. Biggest strength: Utility damage per round at 6.4, better than 90% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 7 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Anubis with a 53% win rate in 38 matches. In 54 of 193 matches the rating was 1.10 or higher (28%), in 102 it was below 0.90. In 117 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. dankT loses the most ELO in match 1 of the day (−82 ELO, win rate 39%). Things go best from match 5 of the day (+57 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +57 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.9, Win rate +12 pp, ELO +233. Got weaker: Headshots −9 pp. Last 30 days: 77 matches, win rate 56%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.