danjeee

Mayotte
On FACEIT since 2020 276 matches tracked 83 matches in 30 days
ELO ▲ 156
3,157
30-day peak: 3,157
Rank EU ▲ 1,562 places
#4,377
Mayotte #5 in Mayotte
30 days · prev. #5,939 · best #4,377
Last updated:
Next update possible in 35m 22s

How does danjeee play?

Rating 1.27 K/R 0.90 ADR 92.0 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 276 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 3.5
Knife kills 16 in 276 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 43x 4K, 10 aces in 184 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 2%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +242
= Stayed the same
K/R at 0.90, Rating at 1.26, ADR at 92.1, Headshots at 52%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months unchanged at 0.90. Well above the average (0.75).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
61 matches · 48% win rate
On Nuke −14 ELO
45 matches · 53% win rate
Between 18:00 and 24:00 −119 ELO, win rate 48%
On Wednesdays −33 ELO, win rate 48%

danjeee loses the most ELO on Mirage: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 55 · Anubis

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 22%
0.84 better than 81%
85.1 better than 64%
1.16 better than 78%
58% of 338 duels better than 79%
41% of 34 situations better than 57%
Dust 258
57% better than 58%
0.91 better than 94%
95.5 better than 94%
1.29 better than 94%
60% of 352 duels better than 84%
42% of 31 situations better than 57%
Anubis48
67% better than 85%
0.92 better than 96%
90.3 better than 87%
1.31 better than 96%
56% of 289 duels better than 70%
50% of 30 situations better than 76%
Nuke45
53% better than 34%
0.91 better than 93%
93.8 better than 90%
1.27 better than 91%
63% of 235 duels better than 90%
38% of 39 situations better than 44%
Cache40
53% better than 34%
0.97 better than 95%
98.8 better than 93%
1.40 better than 96%
57% of 260 duels better than 61%
48% of 27 situations better than 71%
Vertigo9
78% -
1.05 -
100.3 -
1.42-
70% of 44 duels -
60% of 5 situations -
Inferno7
71% -
0.83 -
85.0 -
1.10-
56% of 39 duels -
100% of 2 situations -
Ancient6
33% -
0.77 -
79.4 -
0.95-
52% of 27 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danjeee plays

Across 276 matches danjeee averages K/R 0.90, ADR 92.0 and a rating of 1.27. Biggest strength: 3K rounds at 6.6%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 48 matches. In 177 of 276 matches the rating was 1.10 or higher (64%), in 49 it was below 0.90. In 184 matches with detailed stats: 43 4Ks and 10 aces. Best month by rating: August 2026 at 1.29. danjeee loses the most ELO on Mirage (−45 ELO, win rate 48%). Things go best on Anubis (+135 ELO, win rate 67%). Match no. 4 of the day goes best: 63% win rate, +10 ELO. Improved over the last three months: ELO +242. Unchanged in recent months: K/R at 0.90, Rating at 1.26, ADR at 92.1, Headshots at 52%, Win rate at 57%. Last 30 days: 83 matches, win rate 58%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.