danilov

BA
385 matches tracked 129 matches in 30 days
Last updated:

How does danilov play?

Rating 0.99 (from 302 matches) K/R 0.74 ADR 82.8 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

danilov gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

danilov wins 15 of 100 1v2s. 6 percentage points below the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by danilov are headshots. 2 percentage points below the level 10 average (51%).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 5%−6 pp better than 30%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.8
Knife kills 7 in 385 matches

Impact

Average
Damage and big rounds

danilov gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 46x 4K, 4 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

40 of 100 nades by danilov deal damage or blind an enemy. 5 percentage points above the level 10 average (35%).

Utility hit rate 40%+5 pp better than 83%
Utility damage per round 5.0+0.9 better than 73%
Enemies flashed per round 0.300.00 on par
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +3 pp, ELO +609
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −10.7, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.73 (at the start 0.82). 0.01 below the level 10 average (0.74).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −142 ELO
51 matches · 45% win rate
On Inferno −5 ELO
31 matches · 65% win rate
Between 12:00 and 18:00 −238 ELO, win rate 44%
On Saturdays −31 ELO, win rate 40%

danilov loses the most ELO on Anubis: −142 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
50% better than 41%
0.76 better than 58%
84.5 better than 68%
1.02 better than 43%
47% of 489 duels better than 26%
39% of 57 situations better than 53%
Mirage102
48% better than 35%
0.76 better than 58%
84.3 better than 68%
1.00 better than 38%
48% of 345 duels better than 29%
37% of 54 situations better than 46%
Ancient72
61% better than 76%
0.72 better than 37%
80.4 better than 44%
0.96 better than 22%
48% of 264 duels better than 29%
31% of 54 situations better than 31%
Anubis51
45% better than 25%
0.75 better than 53%
80.9 better than 52%
0.97 better than 26%
51% of 192 duels better than 44%
39% of 28 situations on par
Inferno31
65% better than 82%
0.76 better than 56%
84.5 better than 60%
1.05 on par
43% of 140 duels better than 9%
50% of 14 situations better than 75%
Nuke15
47% better than 20%
0.60 better than 1%
71.7 better than 11%
0.67-
51% of 59 duels better than 44%
63% of 8 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How danilov plays

Across 385 matches danilov averages K/R 0.74 and ADR 82.8; the rating across the 302 rated matches is 0.99. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 101 of 302 matches the rating was 1.10 or higher (33%), in 125 it was below 0.90. In 299 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. danilov loses the most ELO on Anubis (−142 ELO, win rate 45%). Things go best on Dust 2 (+136 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −61 ELO. Improved over the last three months: Headshots +3 pp, ELO +609. Got weaker: K/R −0.09, ADR −10.7, Win rate −5 pp. Last 30 days: 129 matches, win rate 50%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.