daniil_san
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average33% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months unchanged at 0.69. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months unchanged at 1.00. Right on the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 88.1. Last 3 months: 76.0 (at the start 75.6). Slightly below the average (79.2).
Share of headshot kills
Best month: June 2026 with 42%. Last 3 months: 31% (at the start 40%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 80%. Last 3 months: 48% (at the start 67%). Right on the average (48%).
Best month: August 2026 with 1,893.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
daniil_san loses the most ELO on Mirage: −44 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Highest rating in a match: 2.14 · Nuke
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How daniil_san plays
Across 69 matches daniil_san averages K/R 0.69, ADR 75.9 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 8 players. Averages 15.7 kills per match with 33% headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 25 of 69 matches the rating was 1.10 or higher (36%), in 26 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. daniil_san loses the most ELO on Mirage (−44 ELO, win rate 50%). Things go best from match 5 of the day (±0 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate. Got weaker: Headshots −9 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 76.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.